Insider Brief
- MOTH announced the launch of Space Moths, a massively multiplayer online game with levels generated on-demand by quantum computers, debuting at Gamescom 2025.
- The game, developed with Onward Studios for the Roblox platform, uses MOTH’s generative quantum AI and hardware from IBM Quantum, IQM Quantum Computers, and VTT.
- The release follows MOTH’s earlier generative music project and demonstrates quantum computing’s ability to deliver real-world entertainment applications.
PRESS RELEASE — MOTH, a quantum technology company delivering the next era of media, entertainment and creativity, today announced the launch of Space Moths, a first-of-its-kind massively multiplayer online game (MMOG) experience where playable levels are generated on-demand by a quantum computer.
Set to be unveiled at Gamescom 2025, Space Moths is developed in collaboration with the indie Roblox game developer Onward Studios. The game features MOTH’s generative quantum AI software that creates endless new game levels via on-demand quantum compute from hardware providers IBM Quantum, IQM Quantum Computers, and VTT. The game marks a major milestone for Entertainment, Media and the Quantum industries alike: bringing quantum technology out of the lab and to mainstream audiences through gaming.
While today’s quantum devices struggle with errors and scaling issues, these devices are heralded to have immense potential to vastly outperform classical, conventional computers on certain tasks. Recent breakthroughs in the quantum industry demonstrate that scalable, industry-disrupting quantum computers are closer than previously thought – a matter of years, not decades away. The quantum algorithm created by MOTH produces high quality on-demand quantum AI-generated game levels with considerably reduced training sequences, offering game developers the capability to deliver surprising yet contextually relevant AI-generated content in a broad range of modalities. Space Moths demonstrates that quantum computers can already deliver real world value today; here in the form of engaging experiences for gamers worldwide.
The launch of Space Moths builds on the groundbreaking success of the generative music experience RECURSE [infinite mix] in May earlier this year, created in collaboration with artist ILĀ. That project showcased MOTH’s quantum AI system as a new form of generative AI – one that learns solely from the artist’s own samples – to produce endlessly evolving music direct to a listener. With Space Moths, MOTH takes the same quantum generative engine and applies it to the creation of playable worlds instead of audio, generating unpredictable yet structured levels on-demand from live quantum hardware. It marks the evolution of MOTH’s vision to build products and produce content across the Entertainment and Media industries, from quantum-powered music to fully fledged quantum games.
Spencer Topel, CTO at MOTH, said:
“With Space Moths, we’re showing that quantum computers are not just lab-bound experiments—they’re usable today. By harnessing quantum dynamics to generate truly unique universes, we can create immersive worlds that feel genuinely alive.”
James Wootton, CSO at MOTH, said:
“Space Moths is the quantum answer to Spacewar. By using quantum hardware to provide on-demand content generation in a massively multiplayer game, we’ve taken a significant step beyond any previous quantum game demo and opened the door to a future where creativity is empowered by quantum tools.”
Space Moths will be playable at MOTH’s booth at Gamescom (Stand F052g) throughout Gamescom. On Wednesday 20th August at 12pm, MOTH will participate in a ‘fireside chat’ with the Roblox team on their stage, where MOTH’s CSO, CTO and our Game Developer will discuss the development of quantum games for the Roblox platform and field questions from the audience. On Thursday 21st August at 12pm there will be a gameplay session with the Roblox team, again hosted at their stage, where visitors will have the opportunity to play the game and unlock ‘secret’ content. The game is also accessible to global players via Roblox during the event. A research paper will be published in IEEE Computer Graphics and Applications in September 2025, with a preprint available at: https://arxiv.org/abs/2505.13287